Tag: SourceMod

WIP #020: PubComp – The fat lady warbles

Posted by on December 11, 2012 | No comments

We finally put PubComp to bed in this episode of WiP. The ambitious attempt to create a web and server system that would allow dramatic customization of competitive play on the fly is a pipe dream many of us have shared. It was not to be. This conversation with the lead SourceMod coder, Vincenator, stands as a warning against placing too much control of a project in one man’s hands. With proprietary solutions shared between Parable and EOReality the project came within days of completion before it failed to finish.

Vincenator stays upbeat. The hard work has been done and his code is now in the hands of the public. It remains to be seen if anyone else will pick it up. For his part he is embarking on a career in coding. I hope he stays in the gaming space and comes back with a new project for us to follow.

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WIP #010: PubComp – Special Source

Posted by on September 6, 2011 | No comments

For this episode we return to the source. Source Mod, to be exact. I’m joined by PubComp‘s Parable and Vincenator. The latter being the man behind the project’s SourceMod coding.

Like many of the team Vincenator has had his fill of TF2Lobby. His initial enthusiasm for Floor_Master’s work was curbed when he found he had arrived too late to contribute. Believing TF2Lobby to have fallen into a state of unrealised potential he’s keen not to let PubComp fall into the same traps. He has pounced on this open project and built the entire SM codebase on which PubComp relies. Keeping to the open nature his code may be edited in the future. I’d be surprised if this is the last we hear from him on WIP.

For his part Parable speaks of the messaging system that will link the game servers to the website database. He also makes it clear that the end of September release date is still very much on.

Intro/outro sampled from Daddy_Scrabble’s “Monkeys have arrived“. Used under CC License

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