WIP #016: VanillaTV – SNSD Companion CUBE


VanillaTV has many stars. The Team Fortress 2 shoutcasting site seems to collect tallent in much the same way Valve Software do. Not only has CUBE been able to find his own place but he's rapidly reshaping their YouTube Read more

WIP #015: GangGarrison2 – Psycho


Some projects WIP follows measure their progress on a daily basis, others weekly. Gang Garrison 2 feels rushed if they push out more than two major updates a year. That said I know how they feel. This interview was recorded Read more

WIP #014: VanillaTV – The Unknown Unicorn Hat


In the gap between Thanksgiving and Christmas every day is crammed full of everything happening all at the same time. VanillaTV have a habit of making every day feel like that. When WIP last talked to them they were Read more

WIP #013: keekerdc writes again


The experiment Chris started back in the summer of 2011 is over. Lesson learnt; people need stuff to look at. I suppose that's true of all things, though I'm not expecting you to be staring blankly at this post Read more

WIP #012: Chemical Alia - Model Engineering


Shaylyn Hamm met fame within the Team Fortress 2 community when her work, under her monika Chemical Alia, was chosen to be part of the Polycount Pack. Like many of the other artists featured this was not the last Read more

WIP #010: PubComp – Special Source

Agro Podcast Leave a comment   , ,

For this episode we return to the source. Source Mod, to be exact. I’m joined by PubComp‘s Parable and Vincenator. The latter being the man behind the project’s SourceMod coding.

Like many of the team Vincenator has had his fill of TF2Lobby. His initial enthusiasm for Floor_Master’s work was curbed when he found he had arrived too late to contribute. Believing TF2Lobby to have fallen into a state of unrealised potential he’s keen not to let PubComp fall into the same traps. He has pounced on this open project and built the entire SM codebase on which PubComp relies. Keeping to the open nature his code may be edited in the future. I’d be surprised if this is the last we hear from him on WIP.

For his part Parable speaks of the messaging system that will link the game servers to the website database. He also makes it clear that the end of September release date is still very much on.

Intro/outro sampled from Daddy_Scrabble’s “Monkeys have arrived“. Used under CC License

WIP #006: PubComp – A call for replays

Agro Podcast 1 ,

The long-awaited “new” PubComp site is up. I catch up with Parable about the changes the site has seen already in their first couple of weeks. Steam’s Open ID is being utilised to allow participants to engauge in the entire system with just one login and Phife has brought his own style to the artwork.

There’s a casting call for players to donate their replays. Crowd sourcing to get real experiences for each of the required clips.

The coding is being left open to allow for a multitude of changes to be made to the core design. A forward looking attitude that has payed off already since the potential is there for players to create their own game modes and have servers respond to those conditions without having to recode everything from scratch.

Finally, Parable looks to the future; at an entire prebuilt development package for new coders to get up and running without having to start from scratch each time.

Intro/outro sampled from Daddy_Scrabble's "Monkeys have arrived". Used under CC License

WIP #002: PubComp finds art

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For the second time we are joined by Parable from PupComp.com.

New on the design team are Bear and Final Light. Bear, the 3D artists and film editor from ExTV is responsiblefor the huge lettering shown here.

Speedhaxx and Barncow become bring the coders team total to seven, if you include no_u, the intern. Barcow is responsible for the site TF2logs.com and has some interesting skills far beyond mear code.

We draw the parallels to the voting systems of StarCraft and talk about good karma and bad.

The music for this episode was sampled from Daddy_Scrabble’s track “Monkeys have arrived“. It is used under the Creative Commons License

http://tf2logs.com/

WIP #001: PubComp begins

Agro Podcast 1 ,

Parable from PupComp.com is here to chat about his new project. The Team Fortress 2 system that he hopes will bring pub gamers together with pro players. We catch up on his progress getting the project off the ground and the tools he’s using to organise and plan.   With only a few weeks passed since the post on reddit a great deal has been acheived. The new user site is taking shape. It replaces the orginal html static site on the url http://www.pubcomp.com but the distintive borderless page won’t be live for another week. The big focus this week is to get eveyone on to TeamLabs. As useful as it is to have a Steam group for pubcomp, it’s a lousy way to organise people into their various roles. speaking of which, after just a few short weeks it looks like almost everyone needed for the project at this stage has been found.

If you’d like to know more about PubComp or have a question you’d like Parable or Agro to answer drop us an e-mail on wip@thepodkast.com or leave us a message in the show comments below.

Intro/outro sampled from Daddy_Scrabble's "Monkeys have arrived". Used under CC License

 

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