Category: Workers

Setup rigging a tf2 character in MAX

Posted by on October 11, 2010 | No comments

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Hunter fight, 2nd WIP shot

Posted by on October 11, 2010 | No comments

Here’s another 10ish seconds of sweet 1st person goodness

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Importing Valve Models

Posted by on October 9, 2010 | No comments

Extracting, decompiling, and importing Valve models into 3DS max. Here’s how to do it!

This is the first of a series of tutorials to allow you to make your own animations just as I’ve done with Dance Fortress 2.

In this lesson we cover Importing Assets into 3DS Max.

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Hunter Fight WIP shot

Posted by on October 9, 2010 | No comments

Some further test progress on a new style (First Person perspective)

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