Old posts

WIP #010: PubComp – Special Source

Posted by on September 6, 2011 | No comments

For this episode we return to the source. Source Mod, to be exact. I’m joined by PubComp‘s Parable and Vincenator. The latter being the man behind the project’s SourceMod coding.

Like many of the team Vincenator has had his fill of TF2Lobby. His initial enthusiasm for Floor_Master’s work was curbed when he found he had arrived too late to contribute. Believing TF2Lobby to have fallen into a state of unrealised potential he’s keen not to let PubComp fall into the same traps. He has pounced on this open project and built the entire SM codebase on which PubComp relies. Keeping to the open nature his code may be edited in the future. I’d be surprised if this is the last we hear from him on WIP.

For his part Parable speaks of the messaging system that will link the game servers to the website database. He also makes it clear that the end of September release date is still very much on.

Intro/outro sampled from Daddy_Scrabble’s “Monkeys have arrived“. Used under CC License

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WIP #009: VanillaTV – Why not Zoidberg?

Posted by on August 30, 2011 | No comments

As the Multiplay iSeries LAN i43 draws to a close we catch up with Comedian to find out if it all went as smoothly as he expected. For Comedian and all the crew from VanillaTV.org this had been a harrowing few days. A continuous stream of casting on Friday and Saturday lead on to the dramatic final match on Sunday morning. The sound and computing rigs VanillaTV used were a hodge-podge of tried and tested mixed with borrowed and even gaffer-taped equipment. Possibly the most successful idea Comedian brought to this event was the Cheerfuls. The premise was to simply hand out card and marker pens then ask the crowd to draw a images to cheer their teams on. On the day this unexpected opportunity for crowd participation brought out the cheeky and creative streak in the audience and made the Team Fortress 2 final one of the most fun experiences of the weekend.

Intro/outro sampled from Daddy_Scrabble's "Monkeys have arrived". Used under CC License

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WIP #007: VanillaTV – Byte me

Posted by on August 2, 2011 | One comment

VanillaTV stands as proof that a lot can happen in 3 weeks. The eSport community is pumped so full of dedicated and inspired people it can seem that they’ve each crammed 50+ hours into every day. Since our last conversation, Byte (lead vtv developer) and his team have been working hard to realise the dream of a single location for all the TF2 comp matches to be seen.

While it takes a huge cast to get this show running, Byte sees his crew as filling four core group roles, with a special fifth catagory for Torden alone.

Floormanager – looks after casters/web posts/on the day, ensuring everything happens where it should (leftism). Directors (or Streamers) – the cameramen who present the feed for each show. Casters – a strict policy of quality is maintained on main casters and co-casters. News/Article posters – able to pump out the bulk of the site news and written posts (Atrox, Trell, Torden, Shox). Designers – a role for Torden.

They have been able to stamp their brand on the feeds through use of a customised HUD and bring to life some nifty site features such as the VOD archive and the Streaming plugin.

New public servers are their gift back to the comp world. A place for players from around the world to hang out and practise their DM skills.

Intro/outro sampled from Daddy_Scrabble’s “Monkeys have arrived“. Used under CC License

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WIP #006: PubComp – A call for replays

Posted by on July 19, 2011 | One comment

The long-awaited “new” PubComp site is up. I catch up with Parable about the changes the site has seen already in their first couple of weeks. Steam’s Open ID is being utilised to allow participants to engauge in the entire system with just one login and Phife has brought his own style to the artwork.

There’s a casting call for players to donate their replays. Crowd sourcing to get real experiences for each of the required clips.

The coding is being left open to allow for a multitude of changes to be made to the core design. A forward looking attitude that has payed off already since the potential is there for players to create their own game modes and have servers respond to those conditions without having to recode everything from scratch.

Finally, Parable looks to the future; at an entire prebuilt development package for new coders to get up and running without having to start from scratch each time.

Intro/outro sampled from Daddy_Scrabble's "Monkeys have arrived". Used under CC License

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